Vrain Matari
ZionTCD
995
|
Posted - 2013.09.29 21:14:00 -
[1] - Quote
For me the punchline is that in spite of all the trials and tribulations we've seen in the development of DUST - there have been too many - i think real good has come of it.
Specifically, the decisions and prioritization we seen in patches 1.3 and onwards are bang on in terms of my personal list of high-priority areas that were holding the game back.
The approach so far is logical and foundation-building, starting with emergency repairs and moving on to filling in the infrastructure and adding only leveragable content. I'm feeling a lot more secure about DUST's future than before 1.3.
With core mechanics finally in a working(but not elegant) state, new player retention should be seen to grow slowly and steadily from the release date of 1.4 onwards.
If CCP's treatment of the NPE in 1.5 works, that slow rate should tick up a wee bit. Once we get to ~8,000 the matchmaker should have enough bodies to do its job properly, and player's experiences in pubs should improve noticeably. At that point our growth should be steady, new consoles and shiny new games notwithstanding.
In terms of timeline this should take us to the New Year, roughly at build 1.7, and we should be starting to see some serious content and the the connection to EVE starting to open up. |
Vrain Matari
ZionTCD
996
|
Posted - 2013.09.29 22:00:00 -
[2] - Quote
Noc Tempre wrote:Vrain Matari wrote:For me the punchline is that in spite of all the trials and tribulations we've seen in the development of DUST - there have been too many - i think real good has come of it.
Specifically, the decisions and prioritization we seen in patches 1.3 and onwards are bang on in terms of my personal list of high-priority areas that were holding the game back.
The approach so far is logical and foundation-building, starting with emergency repairs and moving on to filling in the infrastructure and adding only leveragable content. I'm feeling a lot more secure about DUST's future than before 1.3.
With core mechanics finally in a working(but not elegant) state, new player retention should be seen to grow slowly and steadily from the release date of 1.4 onwards.
If CCP's treatment of the NPE in 1.5 works, that slow rate should tick up a wee bit. Once we get to ~8,000 the matchmaker should have enough bodies to do its job properly, and player's experiences in pubs should improve noticeably. At that point our growth should be steady, new consoles and shiny new games notwithstanding.
In terms of timeline this should take us to the New Year, roughly at build 1.7, and we should be starting to see some serious content and the the connection to EVE starting to open up. For your own sake, don't set your hopes so high. The CPM and CSM required an emergency additional session with CCP at their last meeting because the roadmap of the future of integration was universally panned. Of note it was too insignificant for even the EVE players who look down on DUST. Yeah, I'm aware of that. And given the way Ripard presented it it sounds like the process is working, tbh. Those warnings and reality checks are exactly what the CSM/CPM are there for. And Between Hans and Jester, it was really encouraging to hear how the CPm and CSM worked well together and were able to present a united front on this issue. Professionalism rocks ;)
As far as managing my expectations and protecting my poor tender self, i'll have to rely on experience and take my chances, Noc. Sooner or later you learn that nothing is worth getting bitter and twisted over. Especially a videogame. Also please note that i've got the balls to write down my predictions with a timeline in black and white so that you can rub my nose in them in 3 months. Do you care to do the same? |